(Figure 2.6, The BR-15 with a sniper scope, as seen in-game.) (Figure 2.5, The BR-15 with a holo-sight, as seen in-game.) In Version 1.0, the BR-15 can take sight attatchments and occupies the primary slot. Worm), a cheap(ish) option for clearing out hoards of Basic Zombies. This weapon costs $600 (double the price of the D. This weapon, unlike other handheld weapons is fully-automatic. The BR-15 is an all-rounder, carrying 30 shots per magazine but with reduced per-shot damage. (Figure 2.4, The BR-15 without any attatchments, as seen in v1.0.) The BR-15's name is likely derived from the AR-15.) The BR-15 (Figure 2.3, The BR-15 in the Inventory Screen. Once again, it is preferred to remove them from the game entirely, as they respawn every round.Īnd that's chapter 1! You should now know what enemies you are going to deal with. They can certainly kill the user.) rocket luncher no worky. Rocket launcher deals Area of Effect damage and can teamkill. Theorising and other people's experiences have lead me to the potential tools of the griefer: Unfortunately, I have not been able to capture a specimen for research just yet so I cannot provide exact information. The griefer's behaviours differentiate from the other zombies. (Or out a nearby airlock, if that's your flavour.) by using the gmod admin's favourite weapon: The ULX kick menu. The best strategy for dealing with a griefer is to eject them from the game. (Images not found, my photography team never encountered one of these specimens.) (They still lack a brain.) The griefer looks exactly like a player, speaks exactly like a player but can ruin your vehicle and day. Update: Some update (1.0 - 1.4, I don't remember) made them a bit resistant to the rocket launcher, they don't die in 1 hit anymore but it is still a good choice for crowds of them, though.Īnd finally, the griefer!The griefer isn't actually a zombie. (Kilo, meaning thousand and metres being metres. Massive bullet resistance doesn't help when a stream of molten copper is going through you at ~10 Km/s. Unlike the Cyberdemon from DOOM, the Boss Zombies are very vulnerable to the Rocket Launcher! These walking corpses are the best reason to grab one as they die in 1 shot from it. To kill the Boss Zombie, shoot them until they die (again). ![]() If you're stuck wondering "Oh my, how in the world am I supposed to kill that thing!" (probably not, though), you're in luck! ![]() The Boss Zombie follows the exact same patterns as the Basic Zombie. Contrast: Every other wave, which consists entirely of Basic Zombies. The Boss Zombie spawns every 5 waves, the amount encountered increases by 5 for every boss wave. Check out the BR Wiki if you'd like the see the legacy version's Boss Zombie. Note: The boss zombie wears black clothing in Legacy. (Figure 1.3, Slightly more dead Boss Zombie once again, in their new(er) beige outfit.) (Figure 1.2, Boss Zombie in their new beige duds.) Second of all:The (maybe) dreaded, the toughest, The Boss Zombie!
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